Legends and Lore
Level Eater started as a local pop-up art show celebrating the magic and mystery of fantasy literature and Dungeons & Dragons. Over time, the event has grown to include fans and players from throughout Chicago, drawn together once a year to play D&D for the benefit of local radio and the arts. This year, the stakes have never been higher...
After a group of reckless adventurers unleashed the Six Dire Demons upon the land, we discovered that each one was a powerfully dangerous embodiment of a different mortal attribute like strength, wisdom, or charisma. Fortunately, dozens of other brave adventures banded together to confront the Dire Demons across the realm. They saved the land from evil... for a time.
Seeing that the land was vulnerable in the wake of battle, a selfish and conniving devil known as the Nemesis descended on the world, fracturing it into multiple, parallel realities. The Nemesis feasted on hatred and fear to build itself a body in each reality—but brave adventurers stepped up and defeated it! Alas, the Nemesis was not alone. Its evil spread. Now new horrors approach our fractured realm with sinister aims on the city of Portsbridge...
Our home—the city of Portsbridge—is in danger! Since its founding, centuries ago, the city has known fortune and hardship. It has been built and rebuilt by industry and wizardry alike. Some parts crumble while others gleam. Smell the fresh breads and fabled beers of the craftspeople. New lamps light the avenues—but they also reveal cracks in the cobblestones and walls.
Ours is a city of toil and adventure, of ordinary troubles and magical wonders. It's a place worth saving—but none of us can save it alone.
In its dreadful battles against cosmic horrors, the city has peeled apart into different, parallel realities held together by cosmic, mystic strands and strings. It might never be whole again. Every once in a while, though, you can just catch a glimpse of the city's reflection in itself ... and see into another version of our world.
To keep our fractured world together against the ongoing onslaught of cruel and hateful horrors, we need the help of ancient spirits who know how to weave together worlds out of gossamer and song. We need the magics of spiders.
Some among the spider-gods are kind and merciful, spinning webs to hold our world together. Others drip with venom, stalking webs to capture us on behalf of their cruel masters and the so-called gods they serve. All of them can move from one reality to the next.
Some spiders want to help us; some want to destroy us. Do not believe those who say all spiders are the same…
Long ago, in the shadowy void at the start of time, before the oceans cooled the land and gods made worlds from chaos, strange horrors ruled. Some now think of them as demigods, but they were never divine. They are, as they always were, monsters entangled within the very fabric of the universe.
They bear no allegiances; though they say otherwise.
They hold no laws or lands dear; they fake their oaths.
They cherish nothing; they hate even themselves.
Their very presence distorts this world, shivering it apart, further into separate realities, even as they deny the harm they do. They want only power—over other beings, over this world, over anything they can clutch in their sticky, thorny tentacles. They want to devour our bodies, leave our spirits to rot, and flay our minds.
And now they draw near...