Lore and Legends of Level Eater XII

Previously…

The lost city of Portsbridge roams from world to world, looking to escape the clutches of an evil, hungry god and maybe—just maybe—return the city to its home realm.

Wizards of Portsbridge have teleported the city once again, but have not made it home. Instead, the city traveled to a far and ancient kingdom in ruins. This Lost Land seems to be all that remains of a once-mighty empire. What mysteries and dangers yet lurk amid the ruins?

Our adventurers shall discover that!

This year is a more relaxed adventure of exploration and mystery. (We could all use some time to exhale.) Still, this strange kingdom is perilous. Step lightly, heroes…

 

Level Eater XII is Here

Level Eater 12 is happening! Contribute to the endeavor by playing our adventure and using the link provided to your host to report your tales of heroism. As more reports come in, more lore is revealed here…

Lore and Legends Revealed

When revealed, lore takes the form of insights, quotes, passages, and discoveries made based on the tales of adventurers questing in the land. The more quests completed in play, the more we learn about the Lost Land. Share your tales of adventure with us to reveal more!

Lore is also be shown on Instagram: @leveleater

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Lore Discovered

1. A World of Small Gods

Two moons travel the sky of this Lost Land. The larger is silver and smoother, bright and tidy. The smaller is coppery, pocked with countless craters. The inscriptions left behind in this nearly empty land say the celestial gods looked through the moons, down at the mortals below. The moons influenced magic, teleportation, and divination. In the mortal, earthly realm, gods were smaller, regional, simpler beings—but still powerful.

Legends say the alignments of the moons with earthly objects could open pathways and let strangers into the world.

2. Wealth, Power, and Catastrophe

The people who once ruled this Lost Land were profoundly wealthy and powerful—their monuments and ruined palaces show that. It didn’t stop the catastrophe that brought their empire low. Where did these people go? What forces brought this kingdom crashing down? From where did they draw power—and to what end?

3. Two Moons

Two moons travel the sky of this Lost Land. The larger is silver and smoother, bright and tidy. The smaller is coppery, pocked with countless craters. The inscriptions left behind in this nearly empty land say the celestial gods looked through the moons, down at the mortals below. The moons influenced magic, teleportation, and divination. In the mortal, earthly realm, gods were smaller, regional, simpler beings—but still powerful.

Legends say the alignments of the moons with earthly objects could open pathways and let strangers into the world.

4. Swords + Banditry

Few folk inhabit the Lost Land today. Many of the few are bandits, looters, and treasure-seekers, plundering these lawless ruins. Explorers, historians, and scholars also roam the Lost Land but they, too, wear swords to fend off rivals and thieves. The mysteries of this ancient realm attract curiosity and villainy alike.

5. Ancient Tongues

Adventurers from Portsbridge, exploring the ruins throughout the land, have discovered the ancient empire of the Lost Land had many languages. At least one of them, still found in graffiti and formal inscriptions alike, closely resembles our Common tongue, suggesting interactions with other worlds across many dimensions and planes of existence. The empire once thrived with myriad languages, but words alone could not hold it together. Something happened that caused the empire’s people to understand each other less—despite common tongues.

6. One and Many

The empire that once made up this land was itself made up of many peoples. Those peoples were made up of individuals. An individual contains multitudes of emotions, ideas, contradictions, and versions of themselves. No one stays the same forever.

Adventurers exploring the Lost Land report encounters with beings that are more than one creature at a time. For example, the cabal of wizards gathered in the Red Forest—the center of a nascent cult—may be more (and yet fewer) than they appear. But what does this arcane cabal want out of the Lost Land?

7. Reading What Was Written

If you meet a stranger on the road—and that stranger is a floating eyeball in a spheroid body of many branching limbs, ending in colorful leaf-like palms—you may have met a “reader,” one of several roaming the Lost Land. They come from a distant place or even another plane of existence, possibly beyond this world’s two moons. They are here to understand not only what happened here … but what is happening, still. Like you, they are part of this world now. By reading what the precursors wrote, they participate in the meaning of their words. As do you.

(If you meet a reader called Zeer, tell him a story that he might retell to others.)

8. All Shall Be Changed

We are, none of us, here forever. The empire that once filled this land held its survival above all other concerns—above truth, above the land itself. But is any empire greater than the fates of its peoples? What was any of it worth if we do not take heed of the warnings we live through?

Time moves on. All shall be changed. Do not look away.

The Heroes

Players have six ready-made characters from which to choose, each favoring a different ability score and made available in PDF.

Danicar the Fighter

Danicar the Fighter

5th Level, Dragonborn

Danicar the brave dragonborn fighter has helped save Portsbridge in the past and remains vigilant against new threats in the world at large.

Mercutio the Rogue

Mercutio the Rogue

5th Level, Wood Elf

Mercutio’s sly and witty demeanor isn’t a front: without a sense of humor, the centuries would be unbearable. There’s a lust for life (and strong ale) here.

Sol the Fighter

Sol the Fighter

5th Level, Human

Courage helped Sol survive many dangers in Portsbridge. Now, with steel armor and a strong blade, they stoke courage in others by showing courage in action.

All character portraits by Ivan Lee.

Memna the Wizard

Memna the Wizard

5th Level, High Elf

For decades, Memna has been a teacher and tutor of the arcane. The mysteries of this Lost Land are too enticing to miss. Go see them first-hand, Memna!

Crane the Cleric

Crane the Cleric

5th Level, Human

A veteran of Portsbridge and its battles, Crane is a personal ally of the Duchess of Portsbridge, dispatched to defend the people as they explore the land.

Wendsor the Bard

Wendsor the Bard

5th Level, Halfling

Author, raconteur, and scholar, Wendsor is here to chronicle the heroics of the party while bolstering allies, to ensure an adventure worthy of a great book.

Bonus Heroes

Additional characters become available as we move more loot! These heroes hail from regions bordering the Lost Land, not from Portsbridge, but have become great allies. As we raise funds, these heroes become available to all donors for use in play.

Anktar the Ranger

Anktar the Ranger

5th Level, Human

Anktar came to the Lost Land in search of adventure, hoping to discover lore and legends of the universe beyond the borderlands where he spent his youth.

Lophi the Druid

Lophi the Druid

5th Level, Woodsoul

Descended from woodsy and sylvan folk, Lophi was drawn to Portsbridge by a dream. To Lophi, the people of Portsbridge are the great mystery.

Goa the Monk

Goa the Monk

5th Level, Human

Raised as a foundling by explorers in the Lost Land, Goa’s past is a mystery. For Goa, mysteries exist to show us the way forward. Tomorrow’s always mysterious.

Landscape view of the Lost Land